Jeetendra Sharma
Jeetendra Sharma
Senior Trainer at Lakshya Digital (Keywords Studio)
Jaipur, India

Summary

Hello guys! I’m Jeetendra Sharma – 3d environment artist, currently working as a trainer. I started my career in video games at Lakshya Digital Pvt. Ltd. where I contributed to Kingdom Heart 2.8.

After that, I joined Sumo Video Games where I worked on Hitman. I`ve been working in the industry for over 5 years and enjoy creating tutorials where I share all my tips and techniques that I have picked up throughout the years.

Let me help you to avoid making mistakes and let me give you the latest techniques, workflows, and knowledge for game ready AAA 3D art creation. I`m looking forward to seeing you in the tutorial!
You can connect me on instagram :- https://www.instagram.com/3dmojito/

Courses :
Maya Introduction in 3D :
Basic introduction of Autodesk Maya
This topic focuses on basic of 3d modeling. Students are introduced to the Maya interface and polygon primitives, as well as shapes and how to modify them. This course cover the tool and technique which are use to create a basic 3d model and for modify it in advance way.

Basic 3d Modeling in Maya
Basic assets creation for game development and cinematic
This topic focuses on creating a basic 3d model using polygon geometry. The class focused on the gaming and cinematic production technique, and asset creation for texturing. Modeling tools in Autodesk Maya will be covered and the student will learn Modeling pipeline and issues by professional.
Course Requirement: Maya Introduction in 3D, Photoshop

Basic Texturing in Photoshop
Learn the techniques of basic texturing
This topic-based on basic texturing techniques and students will learn how to develop high-resolution textures using Photoshop. This course explained the surface behavior of wood, cloth, stone, and metal. Students will learn basic knowledge of 2d maps such as albedo, roughness, metallic and height. Classes include how to render textures assets.
Course Requirement: Basic 3d modeling in Maya, Photoshop

Advance 3D Modeling in Maya
Advance assets creation for game Development and Cinematic
This topic focuses on creating advance 3d models such as robots, weapons, and robots using polygon geometry. The class focused on the gaming and cinematic production technique, and asset creation for texturing. Modeling tools in Autodesk Maya will be covered and the student will learn Modeling pipeline and issues by professional. Classes cover different modeling techniques from box to complex asset.
Course Requirement: Basic 3D modeling in Maya

Advance Texturing in Substance Painter
Learn the techniques of advance texturing
This topic focuses on basic texturing techniques for games and cinematic. It’s a complex task to create an efficient textured model for games and cinematic field. There are polycounts, unwrapped, baking, textures, and many other things that all need to be set up correctly otherwise your final in-game asset will look flawed. This course gives you a complete understanding of all maps which you learned in the basic texturing course already. You will learn to texture inside Substance Painter using many procedural methods to create a game prop that you can import into any game engine such as UE4 and Unity etc.
Course Requirement: Advance 3D modeling in Maya, Basic texturing in Photoshop

Asset Creation for Games
Learn the fundamentals of weapon and prop design for the gaming industry
This topic contains the fundamentals for creating technically and artistically asset models and optimization for real-time engines such as ue4, unity, and marmoset. The course focuses on an in-depth understanding of low poly and texture map and how important they are throughout the entire process, and a strong understanding of asset creation from sketch to end for game development. You will also learn how to unwrap and bake detail from your high poly model perfectly in Substance Painter.
Course Requirement: Advance 3D modeling in Maya

Zbrush Introduction in Sculpting
Basic introduction of sculpting
This topic focuses on the basics of sculpting in Pixologic’s Zbrush. The course in this section will go through a few small projects. The student is introduced to the Zbrush interface and tools, as well as brushes uses and how to modify them. Concepts such as working with creating basic geometry and basic sculpting will be covered. You’ll start with a small project, and then you’ll start on a larger overall project.

Basic Sculpting in Zbrush
Use sculpting techniques in Pixologic’s Zbrush to create models
This topic focuses on using basic environmental and hard surface sculpting techniques for games, film, and 3D printing. Students will create Basic environmental and hard surface models. Once you have a strong grasp of the fundamentals, you will continue your Zbrush project by learning about using multiple subtools, looking at a new way to create geometry, and adding detail.
Course Requirement: Basic 3D modeling in Maya, Zbrush Introduction in Sculpting

Advance Sculpting in Zbrush
Use Advance sculpting techniques in Pixologic’s Zbrush to create models or 3D printable models
This topic focuses on using advance environmental and hard surface sculpting techniques for games, film, and 3D printing. This course will give you some tips and tricks for sculpting a faster and more efficient way in Zbrush and will show you the toolset of Zmodeler, Dynamesh, Zremesher, nanomesh, Panel Loops and working with layer management. Production workflows such as importing, exporting and advance workflow of symmetry techniques are also covered.
Course Requirement: Advance 3D modeling in Maya, Basic Sculpting in Zbrush

Digital and Organic Sculpting in Zbrush
Learn the techniques of carving and organic nature prop sculpt
This topic focuses on an incredible tool for organic modeling and sculpting such as carving, cloths, trees sculpt. This course goes over many of those tools and features using an advance organic-based project. We’ll talk about methods for doing carving techniques, cloth techniques, brush modification and create your brushes. Students will able to quickly create stylized environment assets. In this course, students will learn Sculpt stylized rocks, organic nature props, and landscape assets.
Course Requirement: Advance Sculpting in Zbrush, Advance 3D modeling in Maya

Skills

Environment DesignEnvironment ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingSculptingHigh-poly ModelingWeapon ModelingPBR TexturingWeapon Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Knald
Knald
CrazyBump
CrazyBump
SpeedTree
SpeedTree